Egbert hands Merilwen a lit arrow, and she fires it, lighting all the torches in a single shot. Corazón gives him a torch but takes it back when Alfred tries to chew it. They try to head into the next room, but Alfred comments on how dark it is. Dob warns him that he'll turn the quest around if he doesn't calm down, causing him to accept the new terms. Corazón then decides to reduce the profits to 80/20 for not telling them about the traps, which Alfred objects to. He then asks how Prudence could read the writing, to which she points out that she's a Tiefling, which Alfred somehow didn't notice. But he admits, he didn't know about stuff like the Infernal writing. Alfred admits that he heard about them, but the civilisation that used them hasn't existed for millennia. Dob feels what he thinks is a tentacle coiling around him, but it turns out to be just Alfred clinging onto him, haven been freaked out by the experience.īefore they move onto the next room, which is shrouded in darkness, Corazón asked Alfred if he knew about the traps. The spell works, but Prudence feels weird with the wholesome energy and senses that Cthulhu is mildly displeased. Dob sees that Prudence was hurt the most by the arrows and decides to heal her. Dob charges through the arrows, saving Prudence and Merilwen, Corazón hopes from one wall to the other playing a hurdy gurdy, while Egbert snatches all the arrows out of the air. Merilwen turns into a cat to try and sneak under the wires and find something that will get rid of them on the other side, but she accidentally trips them, sending arrows flying everywhere. They journey down the corridor and come across a room filled with tripwires. Worrying for his safety, Dob makes a papoose and puts Alfred inside it, which makes Alfred incredibly excited. Egbert pulls the lever and opens a pathway to the next room. Egbert takes the axe from the skeleton's head and places it in the gap, causing upper part of the statue to fall off revealing a lever. Corazón investigates the statue and see a small gap in its side. Ebert notices a statue without a weapon and tries to smash it, but his attack bounces off harmlessly. Dob asks how the skeleton wrote that, before he remembers that its a statue not a real skeleton. Below the skeleton is Infernal text that reads "Avenge me". They enter the first room and see ten statues of warriors surrounding a statue of a skeleton with an axe in its head. Egbert and Dob open the door, though Dob does it more easily than Egbert. They collect supplies and arrive at the crypt, which is sealed with a heavy door.
Wiki the chalice and the blade plus#
Alfred says he wants 50/50, but is eventually convinced to take 70/30 in the Guild's favour, plus a minute on the Joyful Damnation with Dob acting out a scene from Titanic with him. This is enough to convince the Guild to go. Alfred explain that there is a chalice in the crypt, a priceless one, one that is said to give you anything you've ever wanted.
![wiki the chalice and the blade wiki the chalice and the blade](https://static.wikia.nocookie.net/merlin1/images/d/d3/Merlin979.jpg)
![wiki the chalice and the blade wiki the chalice and the blade](https://i.pinimg.com/originals/36/25/45/3625453bbf7f862d430adcb82dc53032.jpg)
Everyone want to go, to get away from the smell of urine and Prudence wanting to meet the great evil, but they want to know why Alfred wants to go first, worrying he might be a cultist. He explains that he is an archaeologist that wants to investigate a nearby crypt, but no one else wants to go with him due to it being the home of "great evil". It takes the man a few moments to realize why they're there, but he soon introduces himself as Alfred Strangetied.
![wiki the chalice and the blade wiki the chalice and the blade](https://bloodborne.wiki.fextralife.com/file/Bloodborne/great_pthumeru_ihyll_chalice.png)
With nothing else to do, the Guild walks up to him. They enter a tavern named the Bellowing Walrus, which is owned by a man named Edwin Gray Xavier Rezzed, who has followed Tanner's Folly's tradition of writing his name on the wall in massive letters.Īfter settling down, they spot a man in the corner with a sign reading "Adventurers Wanted". Channail, the Guild arrives in a town named "Tanner's Folly", a place founded by a group of tanners that quickly realized it was a bad idea to have loads of tanners together in one place.
![wiki the chalice and the blade wiki the chalice and the blade](https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-elder-scrolls-5-skyrim/d/d6/Skyrim_Wiki_Guide.jpg)
In this new episode find Corazón the Pirate, Dob the Half-Orc Bard, Merilwen the Elf Druid, Prudence the Tiefling Warlock, and Egbert the Dragonborn Paladin babysitting an adorable scholar through a treacherous tomb.Ī few days after the previous adventure, after failing to find M. Join them at The Bellowing Walrus tavern as the next Oxventure begins.
Wiki the chalice and the blade full#
After saving the Wild Wild Woods from a giant mechanical logging beetle in their previous Oxventure, our brave-ish heroes are recruited to raid a crypt full of maybe fabulous treasure and definitely terrible danger.